Easier mental ray Rendering for Design Workflows0 pages
Easier mental ray Rendering for Design
Workflows
Contents
Objectives................................................................................................................................................................................ 3
Section 1: Abstract and Background ....................................................................................................................................... 4
Transforming Digital Painting into Digital Photography ..................................................................................................... 4
Overview of Basic Concepts Associated with mental ray ................................................................................................... 4
What is Final Gather? ...................................................................................................................................................... 4
Understanding Exposure Control .................................................................................................................................... 5
What is Ambient Occlusion? ........................................................................................................................................... 6
Section 2: The Basics ............................................................................................................................................................... 9
Recommended Material Types ........................................................................................................................................... 9
Units and Scale .................................................................................................................................................................. 10
Modeling in General ......................................................................................................................................................... 10
Simplified mental ray Render Panel.................................................................................................................................. 10
Section 3: Selecting a Lighting Scenario ................................................................................................................................ 12
Lighting Scenario A: Exterior Scene During Daytime ........................................................................................................ 13
Refining mental ray Settings for an Exterior Scene ...................................................................................................... 14
Exterior Daytime Rendering Tips and Tricks ................................................................................................................. 15
Lighting Scenario B: Exterior Scene at Dawn or Dusk ....................................................................................................... 16
Exterior Dawn or Dusk Rendering Tips and Tricks ........................................................................................................ 17
Lighting Scenario C: Interior Scene with Sunlight Entering Through Windows or Doors ................................................. 18
Refining mental ray Settings for Interior Scenes with Sunlight Entering Through Windows or Doors ........................ 19
Interior Daytime Rendering Tips and Tricks .................................................................................................................. 20
Lighting Scenario D: Interior Scene Using Artificial Light Only ......................................................................................... 21
Fine-Tuning Indirect Lighting ............................................................................................................................................ 24
Basic Strategy ................................................................................................................................................................ 24